Official Android Arcade Game

Catch stars.
Dodge meteors.
Chase high scores.

Starfall Sprint is a lightweight native Android arcade game built for quick one-handed runs. Drag the ship across the screen, keep the streak alive, and stay ahead of the meteor field.

  • Offline play
  • No ads
  • No runtime permissions
  • Built with Kotlin + Jetpack Compose
Starfall Sprint home screen
Starfall Sprint gameplay screen
+1 Stars
+3 Comets
5 Max lives
API 35 Play ready

How It Plays

Simple rules, rising pressure.

Every run starts clean and readable. Then the pace climbs, meteor pressure increases, and your score starts depending on movement discipline instead of button memorization.

Stars

Core pickups worth one point. They are the baseline rhythm of every run.

Comets

High-value pickups worth three points. They reward tighter movement and riskier lines.

Hearts

Restore one life up to the cap. At full life they convert into a score bonus instead of being wasted.

Meteors

One hit costs one life and resets the streak. Surviving late runs means reading the field early.

In Motion

Portrait-first, fast to read, built for short sessions.

The interface stays sparse on purpose: score, streak, life state, and a clean field with room to react.

Starfall Sprint start screen
Start screen with direct, readable rules and one-tap entry.
Starfall Sprint live gameplay
Live run view with pickups, hazards, streak feedback, and pause access.
Starfall Sprint pause overlay
Pause state designed to preserve flow without clutter or mode confusion.
Starfall Sprint promotional graphic

Build Notes

Native Android, minimal friction.

  • Kotlin + Jetpack Compose implementation
  • Portrait layout tuned for one-handed play
  • Best score stored locally with SharedPreferences
  • English-only release assets and store materials
  • No runtime permissions, no ads, no sign-in flow

Trust

Nothing hidden behind the game.

No account wall

Open the app and start a run. There is no onboarding funnel, login gate, or identity requirement.

No off-device data flow

Best score is stored locally on the device. There is no analytics pipeline or third-party tracking SDK.

Google Play ready

Release assets, privacy policy, screenshots, and Android App Bundle output are prepared for store submission.